I choose to make a tutorial about how to make a 3D model, a simple 3D model of a pokemon named magnemite because it is in its story made of magnet, obviously. And moreover, it have a simple look and shape. To make you undersatand the basic of blender, by the way, I will make it using a 3D open-source software named Blender.
So, lets begin. So, first. This is the looks of blender 3D when you open it for the fist time.Just click anywhere other than the splash screen which is in the middle, with the picture of the sci-fi guy to erase it or make it disappear. Or, you can just click file then new ( Ctrl+N ).
STEP BY STEP:
1. This is the default set up of blender in the viewport when you make a new file. A camera, a cube, and a lamp.
2. But you would not need some of it, so just erase the cube and the lamp by selecting them with right-click and then press delete. The one in the middle with the shape of three conjoined arrow and three kind of color is called the axis.
3. If your mesh or object is appearing in a different place, or anything just make sure your 3D cursor is right in the middle of the scene. Because you can accidentally click it or move it by clicking left mouse button. The picture below is the appearence of 3D cursor.
4. Now, change your viewport view from perspective to orthographic, by clicking view and then clicking view Persp/Ortho like in the picture.
5. if you done, press Shift+A to add a mesh or object and then choose Uv sphere. It will be like the picture in the left. Then rotate it along the X axis (red) by pressing R and then X then type ‘90’. It would rotate it 90° along the red line, like the picture in the right. This is the body of our pokemon.
6. Then make a magnet-U like the picture below and then positioned it like the right one, beside the body. Actually you can make it by making a letter U and then extrude it.
7. Then make a screw body for its head and feet.
a) First, add a cylinder using Shift+A and then when you see it at the first time, don’t click or doing anything yet. But first, press T to show toolbox/toolbar, that is what I called it. But in User preference they call it tool shelf. In below of the toolbox after you press T, there will be a menu called add cylinder. Change the vertices from 32 to 8.
b) Then in the properties panel, go to modifiers, it have an icon of a pliers. Then click add modifiers and choose subdivisions surface modifier, and believe me, you will be use it a lot. In it, change the number of view into 2 to make it smoother.
c) After that, click Tab to change into the, and add a loop cut by pressing Ctrl+R near the top and the bottom of the cylinder. You will notice this comparison between before loop cut and the after.
d) Then add some more loop cut, around 3 should be enough. Then add a modifier named simple deform modifier looks like below. Choose twist and then change the angle into 1000°.
e) Then it will be like the picture in the left if you exit the edit mode by pressing Tab. It still looks weird, but then in the toolbox ( T ), change its shading by clicking smooth. It will change into the picture in the right. And voila! The screw body is done.
8. the next step is to make the screw head.
a) Add another cylinder and don’t forget to make sure the vertices is changed from 32 to 8. Then scale it by pressing S and then Z then scale it until you feel right, then add subdivision surface modifier. Like the picture below.
b) Then choose the face in the top, delete it. then click I for insert and then scale it down a little, it will be like the picture in the left. connect each vertices that facing each other, like the picture in the right.
c) Then the result of your insert, extrude it by pressing E then grab it and move it slightly lower, like the picture in the top. Then, split it with bevel so its doesn’t look sharp by clicking Ctrl+B then pull it away slightly like the picture in the middle. The results will be like the picture in the bottom.
9. Then position it like the right one. If you doesn’t like the body look unsmooth, just go to object mode then select the body, choose smooth.
The result of my render |
Nice~
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